The client was looking to implement an Award solution for their gaming platform comprised of an Award Server and Client which allow them to simulate single and multiple instances.


We designed and implemented a Communication Solution which manage all the Award logic between the server and the EGM (Award client). Also created a protocol and messages, the layers and architecture in order to support multithreading calls from EGMs (Award clients).

¿What we did?

We used a set of orchestrated tools in order to achieve the goal. Super Socket as communication framewrok, UI with Telerik and Windows Presentation Foundation, and general programing in C#.

  • TrueMicrosoft .NET
  • TrueWindows Presentation Foundation
  • TrueMicrosoft SQL
  • FalseSharepoint
  • FalseDnn
  • TrueTelerik
  • FalseAspose
  • FalseDynamsoft
  • FalseOffice
  • FalseWindows Azure
  • FalseMicrosoft SQL Server Azure
  • FalseMicrosoft BizTalk Server
  • FalseNintex
  • FalseXamarin
  • FalseIos
  • FalseAndroid
  • FalseMicrosoft Phone
  • TrueSuper Socket
  • FalseKnockout
  • FalseHtml5, Css3, JavaScript
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